Dungeon’s Loot

Passion Project

Introduction & Development Objective


My goal for this project is to make a rogue-like experience with high risks and high rewards.

Explore the depths of a procedurally generated dungeon filled with traps, enemies and loot. 

Try to gather as much loot and as many trinkets as you can carry. 

And most importantly: get out, before your greed takes over you.

This project was inspired by Darkest Dungeon.


Summary


  • Solo Projects

  • Made using Unreal Engine 5.6

    Assets used not made by me:

  • Blockout Tools Plugin

  • Mixamo Animations

  • Synty POLYGON - Dungeon Pack

  • Low Poly RPG Fantasy Weapons Lite

  • Skeleton Knight Modular

project overview

Level design

Inventory system

Traps

Damage / COmbat System

Ai’s

Showcase cooming soon