Dungeon’s Loot
Passion Project
Introduction & Development Objective
My goal for this project is to make a rogue-like experience with high risks and high rewards.
Explore the depths of a procedurally generated dungeon filled with traps, enemies and loot.
Try to gather as much loot and as many trinkets as you can carry.
And most importantly: get out, before your greed takes over you.
This project was inspired by Darkest Dungeon.
Summary
Solo Projects
Made using Unreal Engine 5.6
Assets used not made by me:
Blockout Tools Plugin
Mixamo Animations
Synty POLYGON - Dungeon Pack
Low Poly RPG Fantasy Weapons Lite
Skeleton Knight Modular
project overview
Level design
Inventory system
Traps
Damage / COmbat System