In The Shadows


A Third Person stealth Adventure


Introduction & Development Objective


My goal for this project was to create an interactive stealth game experience with the option of picking different paths to reach your goal.

Summary


  • 4 weeks half time (4h/day)

  • Made in Unreal Engine 5.6

  • Focus on level design

Assets and software

  • Blockout Tools Plugin

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Level Design


Overview


FLOWCHART


Design Techniques & Walkthrough


PROCESS


TECHNICAL DESIGN


BLUEPRINTS


ENEMIES