Group Projects
Complete games made at The Game Assembly, created in groups of Programmers, Level Designers, Game Artists and Procedural Artists.
Steel over eden
Summary
Responsibilities
Level Design
Level Art
Breakdown
12 weeks half-time (4 hours /day)
Team of 13 people
Made in The Goose Engine
Screenshots
Spite: the Curse of tzalaozel
Summary
Fight your way through the dense jungle and its cursed creatures to stop a ritual that could bring the world to ruin.
Responsibilities
Level Design
Level Art
Breakdown
12 weeks half-time (4 hours /day)
Team of 13 people
Made in The Goose Engine
Screenshots
cannibal Crossing
Summary
As a Bunny separated from your herd, explore the environments around you for weapons and look for a way back to your friends. Beware… everything is not as it seems, and you may have to battle more just your sense of direction to make it back in one piece
Responsibilities
Level Design
Level Art
Breakdown
10 weeks half-time (4 hours /day)
Team of 13 people
Made in The Game Engine
Screenshots
The misadventures of captian hornswaggle
Summary
Step into the boots of a short, big-footed pirate in a world of high-stakes adventure.
Leap, sprint, and battle your way uncharted lands, surviving deadly perils as you race against your nemesis to uncover the Cerulean treasure.
Responsibilities
Level Design
Level Art
Breakdown
12 weeks half-time (4 hours /day)
Team of 17 people
Made in The Game Engine
Screenshots
SEwer master chef
Summary
As a master chef rat, venture into the dangerous city sewers and solve puzzles in order to find the special cheese needed for your recipe!
Responsibilities
Level Design
Level Art
Breakdown
6 weeks half-time (4 hours /day)
Made in Unity
Team of 15 people
Screenshots
On thin ice
Breakdown
Level Design
Level Art
Responsibilities
6 weeks half-time (4 hours /day)
Made in Unity
Team of 13 people
Screenshots